Even though players are already getting their hands on the early access version of Bluehole’s massive online battle royal title, the final version of the game has been pushed back.
Announced via a blog post on steam, “Playerunknown” himself Brendan Greene informed people that the release window for Playerunknown’s Battleground has been delayed to Q4 2017. Here is an excerpt from Greene’s statement:
“Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched. I’ve come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met.”
Early access for the game began on March 23rd this year with the original release window for the final version supposedly coming “with six months of the early access launch”. This would pin the original release window to end sometime between late September and early October.
Despite being delayed, the team at Bluehole is hard at work adding new updates to the game on a weekly and monthly basis, from fixing reported bugs to adding new content. Some of the more recent additions to the game include traversal animations, weather effects, future mod support, and a new Zombies mode.
Inspired by his own self-created mods, Brendan Greene’s vision that is Playerunknown’s Battleground pits up to 100 players in an all out battle royal-style multiplayer shooter, where players have to fight to scavenge weapons and equipment while they avoid being killed. There’s a lot riding on the game, as Greene himself was present during Microsoft’s E3 press conference this past month to showcase the game on-stage.